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Guo Freeman
Guo Freeman
Other namesGuo Zhang
Dean's Associate Professor of Human-Centered Computing, School of Computing, Clemson University
Verified email at clemson.edu - Homepage
Title
Cited by
Cited by
Year
Bias in peer review
CJ Lee, CR Sugimoto, G Zhang, B Cronin
Journal of the American Society for information Science and Technology 64 (1 …, 2013
12652013
Content‐based citation analysis: The next generation of citation analysis
Y Ding, G Zhang, T Chambers, M Song, X Wang, C Zhai
Journal of the association for information science and technology 65 (9 …, 2014
3302014
Explaining viewers' emotional, instrumental, and financial support provision for live streamers
DY Wohn, G Freeman, C McLaughlin
Proceedings of the 2018 CHI conference on human factors in computing systems …, 2018
3032018
Body, avatar, and me: The presentation and perception of self in social virtual reality
G Freeman, D Maloney
Proceedings of the ACM on human-computer interaction 4 (CSCW3), 1-27, 2021
2912021
" Talking without a voice" understanding non-verbal communication in social virtual reality
D Maloney, G Freeman, DY Wohn
Proceedings of the ACM on Human-Computer Interaction 4 (CSCW2), 1-25, 2020
2732020
" An ideal human" expectations of AI teammates in human-AI teaming
R Zhang, NJ McNeese, G Freeman, G Musick
Proceedings of the ACM on Human-Computer Interaction 4 (CSCW3), 1-25, 2021
2352021
Citation content analysis (CCA): A framework for syntactic and semantic analysis of citation content
G Zhang, Y Ding, S Milojević
Journal of the American Society for Information Science and Technology 64 (7 …, 2013
2302013
Live streaming, playing, and money spending behaviors in eSports
DY Wohn, G Freeman
Games and Culture 15 (1), 73-88, 2020
1782020
My body, my avatar: How people perceive their avatars in social virtual reality
G Freeman, S Zamanifard, D Maloney, A Adkins
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
1752020
Falling asleep together: What makes activities in social virtual reality meaningful to users
D Maloney, G Freeman
Proceedings of the annual symposium on computer-human interaction in play …, 2020
1702020
Understanding eSports team formation and coordination
G Freeman, DY Wohn
Computer supported cooperative work (CSCW) 28, 95-126, 2019
1602019
eSports as an emerging research context at CHI: Diverse perspectives on definitions
G Freeman, DY Wohn
Proceedings of the 2017 CHI conference extended abstracts on human factors …, 2017
1442017
Social support in eSports: building emotional and esteem support from instrumental support interactions in a highly competitive environment
G Freeman, DY Wohn
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
1402017
Disturbing the peace: Experiencing and mitigating emerging harassment in social virtual reality
G Freeman, S Zamanifard, D Maloney, D Acena
Proceedings of the ACM on Human-Computer Interaction 6 (CSCW1), 1-30, 2022
1322022
Selfies| Empowering the marginalized: Rethinking selfies in the slums of Brazil
D Nemer, G Freeman
International Journal of Communication 9, 16, 2015
1202015
Let's think together! Assessing shared mental models, performance, and trust in human-agent teams
BG Schelble, C Flathmann, NJ McNeese, G Freeman, R Mallick
Proceedings of the ACM on Human-Computer Interaction 6 (GROUP), 1-29, 2022
1092022
Anonymity vs. familiarity: Self-disclosure and privacy in social virtual reality
D Maloney, S Zamanifard, G Freeman
Proceedings of the 26th ACM symposium on virtual reality software and …, 2020
1042020
A virtual space for all: Exploring children's experience in social virtual reality
D Maloney, G Freeman, A Robb
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
922020
Audience management practices of live streamers on Twitch
DY Wohn, G Freeman
Proceedings of the 2020 ACM International Conference on Interactive Media …, 2020
912020
Hugging from a distance: Building interpersonal relationships in social virtual reality
G Freeman, D Acena
Proceedings of the 2021 ACM International Conference on Interactive Media …, 2021
802021
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